Hey everyone, just started using this engine yesterday and have very little programming experience. How do you set object collisions so you don't walk through everything? Is it an event? Thanks in advance!
On the main menu of RPGBoss editor, look on the upper right hand tab and hit the button labeled Resources. Once the page loads, you'll see a list of resources (No dur), and centered at the top will be two buttons, Import and Tilesets. Hit Tilesets.
Now your page shows you all the tilesets you have available, some have an x, a checkmark, or numbers on them. That determines their property. I've provided you a key down below.
x = Solid. Cannot pass through/walk on unless you've set up a vehicle that can. Checkmark = Passable. Can walk on/through unless you've set up a vehicle that can't 1/2/3/4/5 = The height of a tile. If a tile was '1' it would be a block high; this isn't particularly important except for the occasional roof tile.
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